Curtis Holt
Curtis Holt
3D Artist / Creative Director at Lord Bytesworth
London, United Kingdom

Creative Director at Lord Bytesworth.
Freelance 3D artist, technical designer, gameplay/network/robotics programmer and general asset developer.
Producing YouTube content: https://www.youtube.com/channel/UCzghqpGuEmk4YdVewxA79GA/videos
I am always available for contact, so feel free to get in touch.

Social Links:
Instagram: https://www.instagram.com/curtisjamesholt/
Twitter: https://twitter.com/curtisjamesholt

Founder and Creative Director of Lord Bytesworth:
https://www.lordbytesworth.net/
https://www.patreon.com/lordbytesworth
https://twitter.com/Lord_Bytesworth
https://www.instagram.com/lordbytesworth/
https://store.steampowered.com/search/?developer=Lord%20Bytesworth

Puppet-Master for the Entropy ARG:
https://twitter.com/Entropy_AI
https://wiki.gamedetectives.net/index.php?title=Entropy

Creative Lead for Planet Nidadaful:
https://twitter.com/planetnidadaful?lang=en

Social Media Content Developer for RoboMoco:
https://twitter.com/ROBOMOCO
http://robomoco.com/

Selling content:
ArtStation: https://www.artstation.com/curtisjamesholt/store
Cubebrush: http://cbr.sh/5silgo

Articles about my work:
(Regarding Portfolio) https://www.blendernation.com/2018/02/03/art-curtis-holt/
(Regarding Entropy) https://culturedvultures.com/what-is-an-arg-the-laymans-guide-to-args/

Competitions:
- (1st place) Weekly CG Challenge 85 "Legendary Weapon" [https://goo.gl/9ZKict]

Skills

Concept DesignEnvironment Design3D ModelingCharacter ModelingDigital SculptingGame DesignGame DevelopmentLevel DesignWeapon ModelingPython ScriptingUnityPBR TexturingPhysically Based RenderingC#BlenderUnreal

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Blender
Blender
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Substance Designer
Substance Designer
GIMP
GIMP
Sketchfab
Sketchfab
SketchBook Pro
SketchBook Pro
Krita
Krita
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Audition
Audition
Illustrator
Illustrator

Productions

  • Onm artstationcover
    • Video Game
      Our Nation's Miner (re-release)
    • Year
      2018
    • Role
      Lead Developer
    • Company
      Lord Bytesworth
  • Productioncover
    • Video Game
      Entropy ARG
    • Year
      2018
    • Role
      Writer / Editor / 3D Artist
    • Company
      Curtis James Holt
  • Bulletvillecover
    • Video Game
      BulletVille
    • Year
      2019
    • Role
      Asset Developer
    • Company
      NOWWA Corp
  • Portfoliocover
    • Video Game
      Zems
    • Year
      2018
    • Role
      Environment / Props Artist
    • Company
      Impulse
  • Pnproductioncover
    • Video Game
      Platform Five
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Nidadaful
  • Titlescene
    • Video Game
      Our Nation's Miner
    • Year
      2015
    • Role
      Lead Developer
    • Company
      Lord Bytesworth

Experience

  • Asset Developer at NOWWA Corp
    London, United Kingdom
    November 2017 - Present

    Producing 3D assets for use with Unity, and doing lighting mood experiments on scenes for creative consultation.

    Twitter [ https://twitter.com/NowwaCorp ]

    Facebook [ https://www.facebook.com/NOWWACORP/ ]

    Instagram [ https://www.instagram.com/nowwacorp/ ]

  • Social Media Content Developer at RoboMoco
    London, United Kingdom
    September 2017 - Present

    Developing promotional eye-catching artworks to demonstrate hypothetical use-cases for the company's motion control systems, and accumulating statistics on the audience's demographics.

    Website [ http://robomoco.com/ ]

    Instagram [ https://www.instagram.com/robomoco/ ]

    Twitter [ https://twitter.com/ROBOMOCO ]

  • Environment Artist / Technical Designer at Nidadaful
    London, United Kingdom
    August 2017 - Present

    Environment art and creative-technical design for Planet Nidadaful.

    Instagram [ https://www.instagram.com/planetnidadaful/ ]

    Twitter [ https://twitter.com/planetnidadaful ]

    Patreon [ https://www.patreon.com/planetnidadaful ]

  • Software Developer (Python) at RoboMoco
    London, United Kingdom
    March 2016 - May 2016

    Developing a python plug-in for Maya to convert animation data to be compatible with KUKA Robotics systems on export.

  • Lead Developer at Lord Bytesworth
    London, United Kingdom
    October 2014 - Present

    Sole proprietorship independent studio, with a primary focus on video game and interactive experience development.

    Published Titles:

    Our Nation's Miner [ http://store.steampowered.com/app/360040/Our_Nations_Miner/ ]

  • Software Developer (C#) at RoboMoco
    London, United Kingdom
    June 2014 - August 2014

    Developing standalone software to convert digital animation exports to be compatible with KUKA Robotics systems, working hand-in-hand with VFX departments.

  • Special Effects Trainee at Mark Holt Special Effects
    London, United Kingdom
    June 2014 - August 2014