Curtis Holt
Curtis Holt
3D Generalist / Programmer - Available
London , United Kingdom

About

3D Artist, game enthusiast, robotics programmer and all-round maker of things for niche interests.
Freelance software and asset development.

Selling:
Cubebrush: http://cbr.sh/5silgo
Unity: https://assetstore.unity.com/publishers/3391

Certifications:
- "KUKA Basic Robotics Programming" course.
- RoboMoco robotics controller course.

Competitions:
- (1st place) Weekly CG Challenge 85 "Legendary Weapon" [https://goo.gl/9ZKict]

I am always available for contact, so let's be friends :)

Skills

Environment Design3D ModelingCharacter ModelingDigital SculptingGame DesignGame DevelopmentLevel DesignWeapon ModelingPython ScriptingUnityPBR TexturingC#Unreal

Software proficiency

Unity
Unity
Unreal Engine
Unreal Engine
Blender
Blender
3D-Coat
3D-Coat
Marvelous Designer
Marvelous Designer
Substance Painter
Substance Painter
Substance B2M
Substance B2M
Substance Designer
Substance Designer
GIMP
GIMP
Sketchfab
Sketchfab
SketchBook Pro
SketchBook Pro
Krita
Krita
Quixel Suite
Quixel Suite
Photoshop
Photoshop

Productions

  • Pnproductioncover
    • Video Game
      Planet Nidadaful
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Nidadaful
  • Titlescene
    • Video Game
      Our Nation's Miner
    • Year
      2015
    • Role
      Lead Developer
    • Company
      Lord Bytesworth

Experience

  • Asset Developer and Lighting Artist at NOWWA Corp
    London, United Kingdom
    November 2017 - Present

    Producing 3D assets for use with Unity, and doing lighting mood experiments on scenes for creative consultation.

    Twitter [ https://twitter.com/NowwaCorp ]

    Facebook [ https://www.facebook.com/NOWWACORP/ ]

    Instagram [ https://www.instagram.com/nowwacorp/ ]

  • Social Media Content Developer at RoboMoco
    London, United Kingdom
    September 2017 - Present

    Developing promotional eye-catching artworks to demonstrate hypothetical use-cases for the company's motion control systems, and accumulating statistics on the audience's demographics.

    Website [ http://robomoco.com/ ]

    Instagram [ https://www.instagram.com/robomoco/ ]

    Twitter [ https://twitter.com/ROBOMOCO ]

  • Environment Artist / Technical Designer at Nidadaful
    London, United Kingdom
    August 2017 - Present

    Environment art and creative-technical design for Planet Nidadaful.

    Instagram [ https://www.instagram.com/planetnidadaful/ ]

    Twitter [ https://twitter.com/planetnidadaful ]

    Patreon [ https://www.patreon.com/planetnidadaful ]

  • Software Developer (Python) at RoboMoco
    London, United Kingdom
    March 2016 - May 2016

    Developing a python plug-in for Maya to convert animation data to be compatible with KUKA Robotics systems on export.

  • Lead Developer at Lord Bytesworth
    London, United Kingdom
    October 2014 - Present

    Sole proprietorship independent studio, with a primary focus on video game and interactive experience development.

    Published Titles:

    Our Nation's Miner [ http://store.steampowered.com/app/360040/Our_Nations_Miner/ ]

  • Software Developer (C#) at RoboMoco
    London, United Kingdom
    June 2014 - August 2014

    Developing standalone software to convert digital animation exports to be compatible with KUKA Robotics systems, working hand-in-hand with VFX departments.

  • Special Effects Trainee at Mark Holt Special Effects
    London, United Kingdom
    June 2014 - August 2014