3D artist, technical designer, gameplay/network/robotics programmer and general asset developer.
I am always available for contact, so feel free to get in touch.
Puppet-Master for the Entropy ARG:
Articles about my work:
(BY-GEN Addon) https://80.lv/articles/by-gen-generative-modeling-in-blender/
(Regarding Portfolio) https://www.blendernation.com/2018/02/03/art-curtis-holt/
(Regarding Entropy) https://culturedvultures.com/what-is-an-arg-the-laymans-guide-to-args/
- (1st place) Weekly CG Challenge 85 "Legendary Weapon" [https://goo.gl/9ZKict]
Producing content for the Curtis Holt YouTube channel:
Developing promotional eye-catching artworks to demonstrate hypothetical use-cases for the company's motion control systems, and accumulating statistics on the audience's demographics.
Website [ http://robomoco.com/ ]
Instagram [ https://www.instagram.com/robomoco/ ]
Twitter [ https://twitter.com/ROBOMOCO ]
Developing a python plug-in for Maya to convert animation data to be compatible with KUKA Robotics systems on export.
Sole proprietorship independent studio, with a primary focus on video game and interactive experience development.
Our Nation's Miner [ http://store.steampowered.com/app/360040/Our_Nations_Miner/ ]
Developing standalone software to convert digital animation exports to be compatible with KUKA Robotics systems, working hand-in-hand with VFX departments.