Tutorial / 10 June 2021

Beautiful Procedural Moss for Blender!

Recently, I've been working with Charan from Just 3D Things to create a procedural moss material for Blender, making use of adaptive subdivision in the Cycles rendering engine. We've packaged it together into a low-cost product on Blender Market, but to avoid this video just becoming one big advertisement, I've taken some time to explain how adaptive subdivision works, the limitations, as well as where the settings can be found in the interface.

Thanks for watching and have a great day!